Saturday, 29 July 2017

Trust me, I'm as bugged as you are



Alas, I have to dissapoint you this time. Due to my hectic and fairly busy working schedule I made very little progress this month.
So without further ado, I'll be going back in the trenches. Hopefully august will prove to be less nerve-wracking for me and I'll manage to do something that would bring this already overly-extended project closer to the finishing line.

Saturday, 1 July 2017

I totally forgot a header the first time I published this


Another month have passed and it means it's time for obligatory post again.
Nothing groundbreaking to report still. My previous statement looks plausible so far, by the looks of it I'll be translating the beginning denouement before the month is over. I feel like I could have done more if I was actually tracking my progress, but there's no point of starting now, it it?
And now it's time for some silly thoughts.
Recently I got into Rimworld. Again. And after some time spent in fruitless efforts of calculating exact amount of nutrients my colonists need to survive a winter, it hit me. Those types of games are ripe for all kinds of FC-esque /d/ mods. Why make your own game when there's one ready for the taking?
Who knows? Maybe I'll take a shot after I'm done with this. For someone who knows C# better than he does japanese, this sounds pretty straightforward.
On that note, I'm leaving you for (probably) another month.
Anon out.